| Interview by Jules Mari
Based in New York City, the duo pH10 consists of Recone
Helmut and SyBO. With a sense of humor
and a knack for churning out phatt beats, their blend of genres
such as Drum & Bass, Breakbeat, and Jungle are certifiable movers.
Their latest album Helmutvision is a trip down chunky beat
lane and also features collaborations with artists such as hip hop
artist Pete Miser. Learn more about Recone, pH10, and some of the
details regarding the making of Helmutvision in the following Q&A
interview!
Jules: What is the burning force behind your
desire to create music?
Recone Helmut: I would have to say that I started
making music because I wanted to be cool. All my favorite people
growing up were musicians so naturally I gravitated toward that.
Having no real musical talent, I started playing the drums… then
moved into electronic music because I was sick of having to wait
until the gig was over to start drinking. Seriously, I loved playing
drums, just being able to get on a stage and bang on stuff, those
were great times. I got into the electronic scene partly because
of my love of technology and partly because the possibilities seemed
endless and that turned me on. Now it’s just what I do. It’s become
so engrained in my life that I can’t imagine ever stopping.
What aspects of yourself are the biggest influences in your
productions?
I’m an anxious dude. I mean, things bother me. Shit gets to me.
The music reflects that I think. I’m not one to sit in the dark
and enjoy the sound of the city I’m a nervous wreck most of the
time. Listen to ‘Helmut Theme’ and you’ll see what I mean.
What is your background in music and technology, were you
formally educated or is your skill set self-taught?
I am so NOT musically educated. I ask my girlfriend and partner
in pH10 ‘SyBO’ if notes clash all the time. She has a real musical
background (some wind instrument or another I think) and so she
helps out here and there. I’ve always had partners with a background
in music that I could lean on. Whether it be the guys in LD-50 teaching
me chords on the sampler or Clark ov Saturn trying to keep my tones
compatible. The truth is I would love to have a more academic understanding
of music and I’m working on it. Technology on the other hand is
in my blood, I’ve always had a knack for figuring out ‘systems’
and it’s fun to me. This is what excited me so much about electronic
music. I love sitting among all these machines, trying to get then
to do what I want. It’s a great feeling to work an idea into a song.
When you sit back and watch all the midi info fly from one synth
to the next after taking the time to dial in each sound, that’s
a cool feeling.
What is your current key creative influence in regards to
technology (e.g. a particular piece of hardware or a particular
software program)?
That’s an easy one. Cubase SX is by far the most creatively vital
tool I have. It helps ideas flow quickly and easily and helps me
to keep my momentum on a project (which is very important for an
easily distracted dude like me). I use the hell out of ACID too.
Since I employ a lot of rhythm loops, ACID is essential. I can import
my main drum track from Cubase and then peruse my sample library
for poly rhythmus and ghost loops that fit with it. ACID will automatically
match the bpm to the main part and I can instantly hear what the
two sound like together. There is probably a way to do this in Cubase
but I haven’t found it. My last thing is my SansAmp PSA-1 distortion
unit. It’s an analog distortion box that really helps bring the
nasty out of any synth.
What keeps you motivated to work in a field that is tough
to survive in?
I’ve been doing this for so long (going on 10 years) and truthfully
it’s been very good to me. Most of my close friends I’ve met through
pH10 including my best buddy and partner SyBO. I’ve seen lots of
Europe, the US and Canada via pH10 and the high of releasing a record
every few years is really worth all of the rejection and pain you
have to put up with. At the end of the day, it’s worth it.
Are there other fields you are currently working in to supplement/fund
your creative time? And if so, how do you manage to schedule your
creative time with other aspects of your life such as work and social
time?
Yeah, I work as an I.T. project manager in an Advertising agency.
It’s a total bullshit job that I absolutely hate but it allowed
me to build the studio I needed and buy a good car for touring.
I am leaving soon though; I’ve had as much as I can handle of the
self-imposed cast system we call Corporate America. As for scheduling
of time, that comes easy if your music is truly your priority.
What comments do you have regarding the comments made about
the Helmutvision track "Needless to Say" that was selected
from numerous submissions to be on the monthly music compilation
for December's 2004 Future Music magazine?
People always bash that track for being too simple and basic but
I was just trying to feature Pete and the only way I knew how was
to just let him shine. As I got more comfortable with working on
tracks containing vocals, I learned how to beef up the backing instrumentation
without taking away from the vocalist. That’s a fun process, learning
how to work with something new. I recommend experimenting with vocals
to all electronic artists, there’s really nothing like it.
Who is the guy talking in the "Intro" of Helmutvision
and what did you use to create the stutter edits (sampler or software)?
There was a Japanese Star Search style TV show that taped in Manhattan
a few years ago. We got on and won, then we were back to play the
best-of show and won that. Now can you friggin’ imagine pH10 on
Star Search? It was ridiculous. Anyway, the guys voice in ‘Intro’
was the host of the show. I recorded a ton of samples from the show
onto CDs and gave them to a DJ contact of mine Jase Mason. He used
CD turntables and scratched along to the beat of the music. We recorded
an hour of him doing that and I made samples of the best bits. Then,
in Cubase I triggered the samples via MIDI. For stuttering and whatnot
I still find it easier to use samples triggered by midi than mess
with the actual audio in the sequencer.
What are the main pieces of gear you use when you perform
live and what are the reasons behind your particular choices?
The heart of the live rig is two Emu E4 Platinum samplers. I’ve
always used hardware samplers live and the only reason I still do
is because I haven’t found a better way. It’s a major pain in the
butt to re-create the song in the samplers (they are created in
Cubase originally) and import all the midi info to run the synth
lines and drum machines… but it’s how I’ve always done it and for
the most part it works. The sampler runs the sequence for each song,
which triggers note info on the Emu XL-7, Novation K-Station, Super
Bass station, Juno 106 and Alesis DM5. We just ride the knobs through
the song making changes to filters and frequency triggering samples
here and there.
The mix for Helmutvision is clear and well spaced.
What monitors do you use for mixing, the reasons behind your choosing
those particular monitors, and their influence on your final mix?
I use Alesis Monitor One MKII monitors. I am not totally happy
with the bottom end representation and when I move my studio to
a bigger spot I plan on getting some Mackie HR824s. I really think
these are the best monitors in the under two grand category. But,
if you’ve only got 300 bones and you want decent speakers you could
do a lot worse than Monitor Ones (the passive kind, the powered
version sucks). The reason I was able to get a half way decent mix
with my current set up is simply trial and error. I must have made
50 mixes of every track and listened to it on lots of separate sound
systems. Your car, your home theater system, your computer. Compare
your mix to albums you know and make changes ‘till it sounds right.
Pete Miser's vocals stood out well. What type of microphone
was used and what were the techniques you used to bring the vocals
forward?
We recorded Pete’s vocal parts in his studio. I’m not sure what
mic he used and what type of compression settings he used. I can
tell you that I didn’t need to do much to the vocal to make it fit
in the track. I would say most important things would be to compress
it correctly, EQ out frequencies you don’t need, use a little reverb
to help it sink just enough into the sound and for a dance track
like this, let the vocal sit inside the groove rather than on top
of it.
Did the mastering process greatly change the sound quality
of your final album and if so, in what way?
I love mastering day. It’s the best day of the entire process.
I insist on sitting in on all my mastering sessions ‘cause it’s
fun as hell and it’s a time to make those last minute decisions.
My mastering guy knows me and knows what I like so it’s never a
big fight. I can’t explain how mastering changes the sound but it
goes in sounding home made and comes out sounding professional.
It has a lot to do with overall EQ, compression, volume and the
indefinable cohesive quality the music takes on. I would never try
to master my own work; it’s a mistake in my opinion.
What type of audio interface do you use?
M Audio Delta 1010. It’s an old PCI interface with a big rack
mounted break out box. It’s 8 analog ins and outs with a digital
box that receives and sends ADAT light pipe to my samplers. It’s
been in my studio for about 5 years and have never had a problem
with it.
Do you use any analog gear in your studio or do you use 100%
digital?
Lots of analog gear. I’ll never stop lusting after old synths
and effects.
What are some of your favorite artists who are influential
to your productions?
I’m a sucker for the big beat stuff, Fat Boy Slim, Chemical Brothers,
The Freestylers. I’m also a huge Drum and Bass fan, anything dark
and nasty like Ed Rush and Optical, Bad Company, Adam F. I find
a lot of inspiration in Heavy Metal and Industrial too. Like Slayer,
Ministry, that sort of thing…
How does your background as a drummer influence your compositions
and do you use your own drum playing in your tracks?
I would love to get one of those Roland electronic pad kits and
bang out beats on that. Unfortunately I don’t have a spare inch
in my studio. Sometime in the future though for sure. Having played
in punk/industrial bands as a drummer helped me understand what
makes a good foundation to a song. I learned that the drums and
bass of a song need to be solid and bangin’ or the song will suck
every time. That experience influences me to this day. All my tracks
start with a groove and I go from there.
If you could work with anyone in this coming year, who would
it be?
No question about it, Kool Keith.
And last but not least, your website www.helmutplex.com
is a cool site. Who is the mastermind behind it?
Brian Romero and I designed it. He did all the work. He’s one
of those sickeningly talented people that you just can’t stand to
be around… Yeah, he’s one of them. His site is being developed now
- www.brianromero.com.
Thanks Recone!!
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